Factions

The Shardbinders

Inheritors of the Dragon Guardians. Created at Year 0. Fourteen hundred years of open operation. Three thousand years of recession and suppression. In the current era of the 4th Age, they are effectively mythical. And still out there.

At a Glance: the current era of the 4th Age
Founded
~Year 0 N.A. — the Accord of Balance, established at the close of the Elemental Cataclysm
Original Mandate
Guard the Drakonoshards. Repel external threats, foremost among them Elemental Plane incursions. Maintain the Accord of Balance.
Current Status
Branded potential enemies of Auridia since approximately Year 4000 N.A. Clandestine networks, distributed cells, no unified command. Effectively mythical to ordinary people.
Organization
Formal hierarchy intact as shared identity. Genuine unified authority has been absent since the 3rd Age fracture.
Shard Types
11 confirmed — 4 original (1st Age), 7 extended (2nd millennium onward).

Overview

The Shardbinders are the oldest mortal guardianship in the New Age. They did not emerge after the Elemental Cataclysm — they emerged from it. From the survivors of the decade-long war between the Primeval Dragons and the Elemental Lords that culminated at Year 0. Empowered by the Modern Gods through the Accord of Balance, bonded to the Drakonoshards that the war’s draconic deaths had scattered across Neo Midralis, they inherited the guardianship the dragons could no longer fulfilll.

For fourteen hundred years they operated openly: respected, publicly recognized, maintaining shard sites and knowledge repositories across the world’s continents. For the three thousand years since, they have been fracturing, receding, losing institutional ground to every political force that found their independence inconvenient, until the Concordiax’s formation formalized the suppression that had been building for centuries and eventually branded them enemies of the Auridian state.

In the current era of the 4th Age they are effectively mythical to ordinary people. Stories exist — old ones, distorted, heavily shaped by centuries of institutional framing and the natural drift of oral tradition. A child in an Auridian city might grow up with a grandmother’s account of what a Shardbinder could do, half-remembered from her grandmother’s account. Living Shardbinders are rarely encountered. When they are encountered, the witness typically has no accurate framework for what they are seeing.

“Not gems. Not tools. The crystallised residue of beings that gave their lives defending Midralis. Every shard is a piece of a dead Primeval Dragon. Every Shardbinder carries, bonded to their soul, the essence of a guardian whose name has been forgotten for four thousand years.”

— Shardbinder Lore Document, on the nature of the Drakonoshard

The Drakonoshard

Before Year 0, the Primeval Dragons were the celestial guardians of the Mortal Sphere — beings of extraordinary power whose mandate was to stand between Midralis and external threats of cosmological scale. The Elemental Lords’ assault destroyed most of them. Their deaths, at the exact moment of Year 0’s catastrophic energy release, crystallised fragments of their essence into physical form: the Drakonoshards.

A Drakonoshard is not a weapon or a tool. It is the remnant of a consciousness: the compressed essence of a being who died defending the world. When a compatible soul encounters a shard, a bonding process begins that integrates the shard’s energy with the bearer’s Spira at the deepest structural level. The element that manifests is not predetermined by the shard or the bearer alone, it emerges from their interaction, and cannot be predicted before the awakening completes.

The bond grants access to a second Spiritual Expression: the shard’s elemental type, alongside whatever the bearer’s natural Expression was. It also integrates draconic energy into the bearer’s Spira at a depth that the body registers as something permanently and fundamentally present. What this integration does to a Shardbinder’s experience of their own soul is not something the Concordiax’s official materials address. The Shardbinders themselves are not given to discussing it freely with strangers.

The Eleven Shard Types

Four elemental types existed in the original Accord of Balance. Seven additional types have emerged since the 2nd millennium, each one coinciding with a specific historical disruption. Whether this pattern means something. And what, is a question the order has been living with for a very long time.

Fire
Original · Year 0
Wind
Original · Year 0
Water
Original · Year 0
Earth
Original · Year 0
Lightning
Extended · 2nd Millennium
Ice
Extended · 2nd Millennium
Metal
Extended · 2nd Millennium
Wood / Nature
Extended · 2nd Millennium
Shadow
Extended · 2nd Millennium
Light
Extended · 2nd Millennium
Spirit
Extended · 2nd Millennium

History of the Order

~Year 0 N.A.
The Accord of Balance — The Order Founded
The Elemental Cataclysm ends. The dragons are nearly extinct. The Modern Gods, through the Accord of Balance, empower the first Shardbinders from the war’s mortal survivors — bonded to the crystallised essence of the fallen guardians, inheriting the mandate the dragons can no longer fulfilll. The Worldkeepers are established alongside them as a complementary order.
~200–700 N.A.
Transition — From Champions to Peacekeepers
The Shardbinders and Worldkeepers redefine their peacetime purpose across two centuries of internal debate. The working consensus: maintain knowledge of the Cataclysm’s causes, protect shard sites and knowledge repositories, monitor for external threats, and refrain from involvement in mortal political disputes. This last commitment proves the most difficult to maintain.
~700–1400 N.A.
The Open Era — Publicly Respected Guardianship
For fourteen hundred years the Shardbinders operate openly and are publicly respected. They maintain shard sites and knowledge repositories across the world’s continents. The oldest institutional records from this period represent the most complete documentation of the post-Cataclysm era available anywhere — most of it now held in locations the Concordiax cannot access.
~1400 N.A. onward
Recession — Losing Institutional Ground
The Shardbinders begin fracturing. Each successive Age sees them losing ground to political forces that find their independence inconvenient. The Galekian Empire made early attempts to bring them under imperial authority. They refused. The Empire’s eventual destruction did not resolve the underlying dynamic — every major power that emerged afterward made the same attempt by different means.
~3350 N.A.
The Concordiax Founded — Suppression Formalised
The Concordiax’s founding ideology — prevent recurrence of catastrophe through total regulatory control: is, from its first decade, structurally incompatible with an independent order who answer to no institution and hold knowledge the Concordiax does not have access to. The suppression that had been building for centuries begins to be formalized in regulatory language.
~4000 N.A.
Branded — Enemies of Auridia
The Concordiax formally brands Shardbinders as potential enemies of the Auridian state. The institutional mythology that frames them as dangerous, unpredictable, and obsolete has been shaped over centuries. The branding formalizes what the mythology produced.
the current era of the 4th Age
Current Status — Clandestine, Distributed, Still Operating
The Shardbinders operate in distributed clandestine cells with no unified command and no public presence. They are effectively mythical to ordinary people. And still out there, still bonded to shards that are still doing something that nobody else has quite been able to account for.

Current Operation

The Shardbinder order’s formal hierarchy — its ranks, its titles, its chain of authority, survives as shared identity rather than functional governance. There is no unified command. Senior Shardbinders operate as nodes in a distributed network, maintaining cell-to-cell communication through methods specifically designed to avoid Concordiax detection.

Shardbinders who are encountered in the field are most commonly operating under civilian cover: travelers, craftspeople, healers, scholars. Their shard signatures are suppressed through discipline under most circumstances. An experienced practitioner who knows what to look for may detect the distortion that a long-held bond produces. An ordinary person will notice nothing.

What the order shares across its cells is the accumulated knowledge of four thousand years of guardianship. And the patient awareness that the work for which they were created has not finished, whatever the Concordiax’s official position on the matter might be.